Switch arms as desired in each round.
Rest as needed, then:
Count rounds and half-rounds completed in 3:28
And then, 5 fast rounds of:
:45 sec. Airdyne @ 75%
90 High-knee jumprope
*Our 2-count TGU helps us break the movement down into specific pieces by requiring a 2/1000 count at each transition point (There are 9). If we are skipping steps, making a technical error, or trying to hurry through a portion of the movement we are weak at, the 2/1000 will catch it and force an adjustment.